Roland Sutton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After months of barely getting by, Roland managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Artistic. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
John Ansley, Male Human [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor, and carries longbows. His brown hair is thinning but still full. He has gleaming, smiling blue eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born the only child of a wealthy merchant. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting, Entrepeneur. Flaws: Sensitive, Fearful. Bonds: In love. Occupation: Farmer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
Possessions: 500 gp. Blue quartz (6 gp). Deep blue spinel (600 gp). Deep green spinel (110 gp). Black pearl (600 gp). 1 Minor magic item.
Roger Winchester, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a long, tan cloak. He has a black handlebar mustache and slicked back black hair. His eyes are gray and beady.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the east, but his parents moved at a very young age to the west. His mother was a soldier and died while he was still young. Roger was left his mother's suit of armor and trained in its use and care. He left for the east, certain he would find work there.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Flaws: Ugly, Mundane, Antagonistic. Bonds: Mentor, Immigrant, Military. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 17000 cp. Violet garnet (700 gp). Red spinel (120 gp). Moss agate (5 gp). 1 Minor magic item.
Gunter Norton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, pastel, dusty cloak. His silver hair is long and unkept. He wears a mask on his face.
Personality: This man loves music and to teach people music more than just about anything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. Now he works as a music tutor during his time off.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Artistic, Entrepeneur, Logical. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10000 cp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold and topaz bottle stopper cork (900 gp).
John York, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. John's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Forgetful, Antagonistic. Bonds: Attractive, Enemies. Occupation: Bellfounder
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 200 gp. Hematite (7 gp). Aquamarine (600 gp). Chrysoberyl (40 gp). Banded agate (7 gp).
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