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NPC Generator

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Advanced [show]


Balimaar Stanton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. He has a very tight haircut. He has several tiny ruby earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered west to less war torn lands. He used his abilities to travel the world and help people.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Rich, Mentor, Criminal record. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Balimaar Stanton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)12 (+1) 9 (-1)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp. Deep green spinel (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Everard Byron, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has golden hair. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a necromancer, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Insomniac. Bonds: Poor, Enemies, Mentor, Military. Occupation: Stylist

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Byron, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Sardonyx (50 gp). Azurite (8 gp).


Social Check DCs


Norman Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He has done his best to style his golden hair to look like a famous performer. He has hazel eyes.

Personality: He dislikes all the random violence that takes place in the east. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Performer like his mother before him.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Pacifist, Extrovert. Bonds: Mentor, Job, Criminal record. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Norman Yeardley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)8 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Alexandrite (900 gp). Banded agate (12 gp). Jade (70 gp). 1 Disguise kit. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


John Dalton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a worn and beaten armor. He is an epitome of beauty. His auburn hair is slicked back into a classic pompadour. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 13th year, his parents were killed by a goblins raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins; and his religion dominates his actions

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

John Dalton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)10 (+0) 18 (+4)10 (+0)
Skills Arcana +2, Athletics +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Crowbar. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Gerald Kirby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His hair is always cut to a buzz. His eyes are amber and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Insane. Bonds: Military, Adventurer, Rich. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Kirby, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)16 (+3) 16 (+3)6 (-2)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5

Possessions: 42000 sp. Smoky quartz (70 gp). Banded agate (5 gp). Chalcedony (70 gp). 1 Minor magic item.


Social Check DCs

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