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NPC Generator

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Advanced [show]


Alex Addington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in tan turtlenecks beneath a blue coat with brown slacks. His hair is cut close to his head. He has gleaming, smiling gray eyes.

Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the south. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To unite with his sister; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Alex Addington, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Celestial, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Smokesticks. 1 Smokesticks.


Social Check DCs


Don Myerscough, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He keeps his red hair in a pixie cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Secretive. Bonds: Job, Family, Criminal record. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Myerscough, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Merton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. This amber eyed southerner is not easily forgotten.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Apothecary for hire.

Motivation: To be a Masseuse again.

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alexandre Merton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 5 (-3)7 (-2) 11 (+0)15 (+2)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Lewis Hackney, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man wears a fancy white suit. His hair is white and curly. His blue eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the west, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the west, certain he would find work there.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Lewis Hackney, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Lapis lazuli (16 gp). Jade (80 gp). Carnelian (50 gp). 1 Minor magic item.


Social Check DCs


Roland Merton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His skin is also unnaturally pale. He has styled his blonde hair well, parting it to the left. He wears a mask on his face.

Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A deep hatred of brigands.

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Roland Merton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 5 (-3)12 (+1) 12 (+1)14 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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