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NPC Generator

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Advanced [show]


Bertram Stanford, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is dressed in earthy colors with a white and green handkerchief worn on his left side. His skin is also unnaturally pale. He wears a small hat to cover his moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and he wants revenge against illithids

Ideals: Entrepeneur, Logical. Flaws: Ugly, Addict. Bonds: Mentor, Enemies. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Bertram Stanford, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair and beard is wavy and long. His eyes are hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich southern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Rich, Family, Religious. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Ernest Wilberforce, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)9 (-1) 11 (+0)13 (+1)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. A life-sized copper and silver statuette of a cockatrice. (80 gp). A silver and pearl hairclip (80 gp). Carved bone or ivory statuette (80 gp).


Social Check DCs


Ernest Cornish, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears light armors faded through time and improper care. His moppish white hair is in a traditional bowl cut. His brown unseeing eyes seem to look past you.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Carpenter mother left him crippled. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and human compassion

Ideals: Athletic. Flaws: Disease, Racist. Bonds: Adventurer. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Ernest Cornish, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)17 (+3) 11 (+0)7 (-2)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield.


Social Check DCs


Tim Thornton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of his god around his neck, and a scythe on his belt. He is an epitome of beauty. His auburn hair is cut short. His fierce amber eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast desert. From his teen years he was always beautiful and desirable, so people have always doted on him. During his travels, Tim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Brewer

Voice: American accent

Attributes [hide]

Tim Thornton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)11 (+0) 8 (-1)9 (-1)
Skills Animal Handling +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Diggory Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, green cloak. He wears his golden hair up. His eyes are a pleasant violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: The child of a Glassblower, who enjoyed hunting, Diggory was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Assassin.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Shy. Bonds: Nature, Job. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Digby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)16 (+3) 9 (-1)5 (-3)
Skills Athletics +2, Religion +5
Senses Passive Perception 9
Languages Common, Terran, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 2400 sp.


Social Check DCs

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