Randal Tatum, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. His eyes are gray and beady.
Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Dyer profession.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Beggar and found it very stressful. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and expand his business
Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Beggar
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Anthony Read, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear flannel. He has brown hair. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.
History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Shy, Lazy. Bonds: Poor, Adventurer. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 80 pp.
Aldous Kendall, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a worn and beaten armor. He has done his best to style his golden hair to look like a famous performer. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Aldous was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Justice, Persistence. Flaws: Selfish. Bonds: Criminal record, Military. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 8000 cp.
Don Yardley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is dressed in earthy colors with a brown and red handkerchief worn on his right side. His brown hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Architect for hire.
Motivation: He's attracted to the PC; and he's in love
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Has a crush. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 6 (-2) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Lapis lazuli (6 gp). Silver pearl (70 gp). Bloodstone (30 gp). Jasper (30 gp). 1 Half-Plate. 1 Full Plate. 1 Darkwood Buckler. 1 Buckler.
Cory Skelton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing colorful clothing, dressed as a Barber. His whole body is exceptionally muscular. He has blonde hair. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: A powerful necromancer made him what he is. Brilliant and gifted he never wanted to apply himself. He left for the east, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Joker, Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 7 (-2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!