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Advanced [show]


Thomas Wilberforce, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man is renowned for his bright white suits and hats. His hair is auburn, silky, and of moderate length. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He is harsh and unforgiving.

History: Born in the north his family was never financially stable. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Poor, Immigrant. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Thomas Wilberforce, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Randal Clare, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is braided into rings. His blue unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Criminal record, Slave. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Randal Clare, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 15 (+2)11 (+0) 11 (+0)15 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ralf Kendal, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is knotted and matted. His violet eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As long as the job gets done he does not care how it got done.

History: Born to a Fortune-teller, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up work as a Assassin and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He is greedy.

Ideals: Disciplined, Professionalism. Bonds: Attractive, Poor. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Ralf Kendal, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)13 (+1) 18 (+4)8 (-1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ernest Shelly, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mortician uniform. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a auburn handlebar mustache and slicked back auburn hair. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Mortician in town.

History: Born in the west to a Mortician, Ernest learned a great deal about his mother's area of expertise. After coming to the age of reason, Ernest took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Ernest Shelly, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)17 (+3) 14 (+2)14 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adelard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His hair is short and blonde. He has several tiny aquamarine earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Animal Trainer profession.

History: He was raised in a island tribe. His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Joker, Gifted. Bonds: Rich, Job, Nature. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Adelard Beckwith, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)11 (+0) 8 (-1)13 (+1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Magnifying glass. 1 Small steel mirror.


Social Check DCs

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