Bertram Middleton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of monstrous two handed axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is drawn into a tight pony tail with a cross scrunchie. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gunter Kendall, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and brown handkerchief worn on his left side. His golden hair is cut short. His green eyes have a joyful gleam in them most of the time.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Sellsword, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Herbalist job and began his own company from there.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.
Flaws: Ugly, Antagonistic. Bonds: Job, Slave, Family. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 500 sp.
Diggory Altham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. He has wavy chestnut hair. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Diggory was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered singing. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 7000 cp. 1 Chain shirt.
Hubert Carlyle, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is lengthy. His eyes are likewise brown.
Personality: He is fixated on the number 62. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Flaws: Ugly, Insane, Disease. Bonds: Rich, Nature. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Rhodochrosite (11 gp). Aquamarine (300 gp). Black pearl (300 gp).
Bernard Copeland, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized blue coat, he is not a threatening figure. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the south. Bernard was born on a far southern forest where he grew up under the tutelage of his father, an expert Roofer. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he doesn't get along with people that don't share his tastes
Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp.
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