Raymond Hadlee, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a habit of throwing himself into exceedingly dangerous situations.
History: He served in the navy to pay for his family's outstanding loans. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Impulsive. Bonds: Adventurer, Military, Immigrant. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
Theodoric Hackney, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries swords. His blonde hair is braided into rings. His violet eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.
Motivation: To share knowledge with the world.
Ideals: Fighting, Gifted, Logical. Flaws: Fearful. Bonds: Rich, Family. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Banded agate (15 gp). Emerald (800 gp). Jet (110 gp). 1 Minor magic item.
Drogo Shelly, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his pastel robe and has his spear always slung over his shoulder. He has a very tight haircut. He has a dull look in his green eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a great chef.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Athletic, Gifted. Bonds: Enemies, Rich, Nature. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 22000 sp. 1 Minor magic item.
Odo Charlton, Male Human [Permalink]
Personal [hide]
Description: This southern man wears red trousers with white and brown striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. He keeps his long silver hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Odo was left his father's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down
Flaws: Mundane, Impulsive. Bonds: Poor, Immigrant, Military. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Black pearl (200 gp). Bloodstone (80 gp). Rock crystal (80 gp). 1 Masterwork Common Melee.
William Woods, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Ruler. His auburn hair is lengthy and is close to two feet long. His blue eyes lackadaisically let the world flow into them.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: William was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: Further expansion of business; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Athletic. Flaws: Cynical, Insane, Depressed. Bonds: Military, Job. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. Amethyst (100 gp). Tourmaline (100 gp). Chalcedony (40 gp). 3 Alchemist’s fire. 3 Tanglefoot bags. 5 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!