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NPC Generator

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Advanced [show]


Kyle Middleton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear yellow clothing when he does not wear armor, marred by teas. His white hair is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels kind of lost in life; and regain custody of his son

Ideals: Philantrophist, Artistic. Flaws: Ugly, Depressed. Bonds: Rich, Family. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Kyle Middleton, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 15 (+2)8 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Reynard Hamilton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He has no hair. His eyes are likewise green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Reynard Hamilton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trey Cornish, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. His hair is short and chestnut. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.

History: Born in the west to a Fisher, Trey learned a great deal about his mother's area of expertise. A gifted student he started as a Guard, but he got bored and became a Fisher. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trey Cornish, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Thomas Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.

History: Thomas was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Scribe. He was always very intelligent and has formed a secret society of specialists.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Passionate, Philantrophist. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Thomas Tewksbury, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)9 (-1) 5 (-3)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Kyle Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with broad hat. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He keeps his silver hair in a flapper bob. His eyes, though not visible through his cowl, are amber.

Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Miner, Kyle learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Flaws: Antagonistic, Insane, Mundane. Bonds: Rich, Job. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Chatham, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)7 (-2) 13 (+1)11 (+0)
Skills Athletics +6, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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