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NPC Generator

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Advanced [show]


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue coat over a tan low-cut shirt, and a wide-brimmed hat upon his head, and sports empty pouches on his belt. He has done his best to style his silver hair to look like a famous performer. His eyes are green and catlike.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: To find somewhere to settle down; and someone believes him a fraud

Ideals: Opinionated. Flaws: Mundane. Bonds: Job, Rich, Enemies. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Gerald Kent, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Thomas Holton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and catlike.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: Thomas was raised in a hard working conservative environment. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Thomas Holton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 12 (+1)15 (+2) 9 (-1)9 (-1)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp. Fiery yellow corundum (900 gp).


Social Check DCs


Jocelyn Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His chestnut hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: Born in the south to a Ruler, Jocelyn learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Ruler for hire.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Insomniac. Bonds: Poor, Job, Religious. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Jocelyn Birkenhead, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)7 (-2) 11 (+0)17 (+3)
Skills Deception +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Richard Remington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He dresses well, typically a more casual-formal manner. His auburn hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Family, Job. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Richard Remington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Don Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He carries a battered quarterstaff and tarnished rapier as well. His chestnut hair is knotted and matted. His green unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.

History: When he was but 3 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Don took refuge in the old dungeon and found the beat up rapier and armor he uses now. He left for the south, certain he would find work there.

Motivation: To settle down with his crush; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Disease, Antagonistic. Bonds: Immigrant, Nature. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Don Marlee, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 17 (+3)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs

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