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NPC Generator

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Advanced [show]


Kyle Marston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and pastel workpants. His shirt is red, and he wears a heavy pastel leather apron most of the time. He has a long blonde beard with little hanging trinkets. His eyes are gray and catlike.

Personality: He is overprotective of those who hire his services. He is a very good compulsive liar and kleptomaniac.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: To be a Soapmaker again; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Philantrophist. Bonds: Guardian, Criminal record, Job. Occupation: Unemployed

Voice: Relaxed voice

Attributes [hide]

Kyle Marston, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Ansley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy white suit and is in decent physical shape. He wears a colorful flower in his black hair. He has gleaming, smiling amber eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he uses money and sex appeal to get what he needs

Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Rich, Enemies. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Wymar Ansley, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 48000 sp.


Social Check DCs


Roger Vance, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black armored body suit, with a simple violet line shooting up and back down. His silver hair is still thick. His eyes are brown and he is always smoking a pipe.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Roger Vance, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)4 (-3) 12 (+1)14 (+2)
Skills Medicine +3, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Thorpe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his glaive. With a patchy golden beard and wild golden hair. His eyes are a pleasant blue.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. Trey was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Fletcher. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and a rival would like him out of the picture

Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Immigrant. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Trey Thorpe, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Eye agate (4 gp). Jade (110 gp).


Social Check DCs


Heward Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His hair is long and black with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a desert tribe. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Heward's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Heward Blyth, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)11 (+0) 8 (-1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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