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NPC Generator

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Advanced [show]


Balimaar Carlton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears pastel painted combat armor at almost all times. His hair is always cut to a buzz. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.

History: Balimaar was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Disciplined. Flaws: Addict, Selfish. Bonds: Attractive. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Balimaar Carlton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Hunter Badger, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His moppish silver hair is in a traditional bowl cut. His amber eyes lackadaisically let the world flow into them.

Personality: Hunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north his family was never financially stable. A gifted student he started as a Blacksmith, but he got bored and became a Armorer. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Extrovert, Professionalism. Flaws: Racist. Bonds: Poor, Job. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Hunter Badger, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 10 (+0)5 (-3)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His hair is brown and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Miner father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and to protect his home

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Guardian, Adventurer. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Kitchur, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Patrick Merton, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright black suits and hats. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His black hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Patrick was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.

Motivation: Human compassion; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Insane, Racist. Bonds: Rich, Family, Adventurer. Occupation: Shepherd

Voice: Slow speaker

Attributes [hide]

Patrick Merton, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)8 (-1) 17 (+3)15 (+2)
Skills Arcana +1, Athletics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerard Skelton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. He keeps his blonde hair in a pixie cut. His brown eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate, Professionalism. Bonds: Attractive, Immigrant, Nature, Military. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Gerard Skelton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Arcana +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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