Clerebold Sydney, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing colorful clothing, dressed as a Jeweler, and is pretty ugly. He keeps his long chestnut hair kept up in a rat tail. He has gray eyes.
Personality: He acts crazy and hedonistic. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the west to a Jeweler, Clerebold learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has never given up on his music dream.
Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Impeccable. Flaws: Ugly, Hedonist. Bonds: Family, Job. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1200 sp.
Alexandre Dalton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His hair is greying and his face has many wrinkles. His brown eyes dart from person to person.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.
History: He got into the Bather business at a young age. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently the stress of being a Bather has made it difficult for him to sleep.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Religious. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Drogo Norton, Male Human [Permalink]
Personal [hide]
Description: This man wears baggy white pantaloons and a grey scarf, and sports empty pouches on his belt. His hair is white, silky, and of moderate length. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To protect his home; and to reunite with his old friends
Ideals: Philantrophist. Bonds: Attractive, Mentor, Adventurer, Guardian. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 2000 sp. 1 Masterwork studded leather. 1 Banded mail. 1 Chain shirt.
Charles Altham, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a blue costume with the symbols of luck on his torso, and a wedding ring on his left hand. He has wavy auburn hair. He wears large thick round spectacles.
Personality: Charles wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Disciplined. Bonds: In love, Religious, Poor, Adventurer. Occupation: Herbalist
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 cp.
Ernest Ryland, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is lengthy and is close to two feet long. His fierce brown eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Antagonistic. Bonds: Criminal record, Religious, Mentor. Occupation: Ruler
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp. Solid gold idol (500 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
