Drogo Denholm, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy golden beard and wild golden hair. His eyes are a pleasant gray.
Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Gifted, Artistic. Flaws: Lazy. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 sp.
Nicholas Westcott, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long golden beard, and similarly colored long hair. His violet eyes peer out from beneath his feathered red hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Nicholas and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and many gnolls want him driven away
Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 35000 sp. 1 Minor magic item.
Frederick Hayes, Male Human [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his whip always slung over his shoulder. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Frederick was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. By chance he met his sister recently and the two have been together since.
Motivation: A need for knowledge about a nearby landmark; and his relatives are trying to arrange a marriage
Flaws: Depressed, Secretive. Bonds: Family, Immigrant, Adventurer. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
Lance Fidget, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'0" and wears grey painted combat armor at almost all times. He wears a colorful flower in his red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a Bellfounder, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands; and to prove his worth to the world
Flaws: Impulsive. Bonds: Attractive, Enemies, Poor. Occupation: Junk Dealer
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 19000 cp. 1 Minor magic item.
Roger Kimberley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is typically in his Spy uniform. He sports a long golden beard, and similarly colored long hair. His blue unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Roger was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Spy for hire.
Motivation: To be a Shepherd again; and he wants nothing more than to rejoin the army
Flaws: Disease. Bonds: Job, Family, Attractive, Military. Occupation: Spy
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
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