Heward Clapham, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and carries quarterstaffs. He keeps his auburn hair in a flapper bob. He has several tiny ruby earrings on each ear.
Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his dancing dream.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Lewis Palomarez, Male Human [Permalink]
Personal [hide]
Description: This man wears a white tunic with brown highlights, and long black pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized emerald on his left hand. His brown hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invites people to come help in his community garden.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.
Motivation: He would like to get married and retire; and he's in love
Ideals: Philantrophist, Artistic. Bonds: Rich, Attractive, Job, Has a crush. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Clerebold Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a bastard sword. His silver hair is kept up in a ponytail inside a Stetson hat. His gray eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Clerebold was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Bonds: Job, Adventurer, Nature, Enemies, Military. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. 3 Holy water. 3 Holy water.
Justin Churchill, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He very much looks the part of a Mayor, and his gloved hand is found clutching a lance. His brown hair is braided into rings. His amber eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.
History: The child of eastern immigrants he idolized his father. In his 11th year, his parents were killed by a gnolls raid, leaving Justin alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern.
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Immigrant, Enemies. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 1100 sp.
Percival England, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is black and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a wizard, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Philantrophist, Logical. Flaws: PTSD. Bonds: Attractive, Mentor. Occupation: Server
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
