Miles Conway, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Jeweler does. He has a penchant for wearing a ring with an oversized topaz on his left hand. His chestnut hair, when down, is lengthy. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich eastern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Jeweler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Simon Stansfield, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large yellow mantle and cape that has been intricately interwoven into his green robe. His black hair is lengthy and is close to two feet long. His blue eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west to a Miller, Simon learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Ideals: Joker. Flaws: Depressed. Bonds: Job, Slave, Religious. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Woods, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants, and carries spears. His red hair is cut short with large spiked bangs in the front. He has green eyes and a brown hat with a black feather.
Personality: He dislikes all the random violence that takes place in the west. He also has developed a complete distrust of the Farmer profession.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered poetry. He inherited the family business which he has now maintained for 14 years.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Pacifist, Artistic. Bonds: Job, Rich. Occupation: Bookbinder
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3000 sp.
Don York, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He carries with him a set of swords on his belt, each one with a emerald on the hilt. His red hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Don took refuge in the ruined castle and found the beat up sword and armor he uses now. He became a Banker soon after.
Motivation: He is greedy; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Adventurer, Job, Rich. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Simon Stratford, Male Human [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a white scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair, when down, is lengthy. He has hazel eyes and a blue hat with a white feather.
Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.
History: He comes from a rich northern family. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Simon's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Attractive, Rich. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 4 Acid flasks. 2 Antitoxin.
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