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Advanced [show]


Gerard Myerscough, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black costume with the symbols of the four houses of cards on his torso. He wears his hair in dreadlocks. This brown eyed northerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Impulsive, Insane. Bonds: Adventurer. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Gerard Myerscough, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Robert Heiser, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel tunic with red highlights, and long tan pants that bunch up around his shoes. He has styled his chestnut hair well, parting it to the left. His eyes are amber and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Military, Family. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Robert Heiser, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp. Onyx (30 gp).


Social Check DCs


Dustin Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright tan suits and hats. He wears a colorful flower in his black hair. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He comes from a rich northern family. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Dustin Yeardley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 16000 cp. Large well-done wool tapestry (600 gp).


Social Check DCs


Solomon Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is brown and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Family. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Solomon Hornsby, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)14 (+2) 15 (+2)8 (-1)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple white line shooting up and back down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a wizard, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Attractive, Slave, Mentor. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Ernest Deighton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. Red-brown spinel (80 gp). Peridot (30 gp). Silver pearl (80 gp).


Social Check DCs

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