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NPC Generator

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Advanced [show]


Roger Carlisle, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and is typically in his Apothecary uniform. His right leg appears badly burned and disfigured. His silver hair, when down, is lengthy. His half smiles and gray eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Apothecary business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has worked as a Apothecary like his father before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist, Logical. Bonds: Job, Attractive. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roger Carlisle, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Arnold Marley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large grey jacket. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. A gifted student he started as a Miner, but he got bored and became a Map Maker. He became a Map Maker soon after.

Motivation: A need for knowledge about a nearby landmark; and seeks redemption

Ideals: Opinionated, Justice. Bonds: Adventurer, Job, Criminal record. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Arnold Marley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Kody Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates giants. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and a deep hatred of giants

Ideals: Persistence. Bonds: Attractive, Enemies, Nature, Job. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Kody Brandon, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Robert Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He also is a firm believer in the manly ideal.

History: Born in the north his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Poor, Slave. Occupation: Tanner

Voice: Irish accent

Attributes [hide]

Robert Wakefield, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 14 (+2)7 (-2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp. 1 Masterwork studded leather.


Social Check DCs


Alex Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He keeps his auburn hair in a pixie cut. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and revenge

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Religious, Enemies. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Alex Wellington, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)9 (-1) 14 (+2)6 (-2)
Skills Intimidation +0, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. A roughly beaten golden orb (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs

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