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NPC Generator

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Advanced [show]


William Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man very much looks the part of a Marshal. His clothes are grease stained in places. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: William was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Flaws: Insane, Secretive. Bonds: Job, Poor, Immigrant. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

William Ainsworth, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 11 (+0)17 (+3)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Hubert Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a pastel vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair, when down, is lengthy. His face is scarred and worn.

Personality: He is mildly Human supremacist, though he does not identify as such. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom.

Ideals: Artistic. Flaws: Ugly, Racist, Mundane. Bonds: Nature. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Hubert Lindsay, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 2200 sp.


Social Check DCs


Robert Shelly, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze, and carries morningstars. He keeps his golden hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. He was granted arcane powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Military. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Robert Shelly, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 14 (+2)16 (+3) 18 (+4)8 (-1)
Skills Nature +5, Survival +6
Senses Passive Perception 14
Languages Common, Giant, Auran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 2300 sp.


Social Check DCs


Charles Marley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black Stetson hat and black clothes. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Logical. Bonds: Job, Nature, Adventurer. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Charles Marley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)16 (+3) 17 (+3)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic, Abyssal, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gunter Quinton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left hand appears badly burned and disfigured. His silver hair is matted, messy, and big. He has amber eyes and a brown hat with a violet feather.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Merchant, but he got bored and became a Sailor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Gunter Quinton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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