Bertram Tatum, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized emerald on his right hand. His golden hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a criminal king-pin and mafia family Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.
Motivation: He has comitted a past crime that haunts him to this day; and he feels kind of lost in life
Flaws: Ugly, Depressed, Fearful. Bonds: Rich, Criminal record. Occupation: Weaver
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Moss agate (16 gp). Azurite (16 gp).
Drogo Wellington, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy red hair. He has gray eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He feels threatened by others; and he uses money and sex appeal to get what he needs
Ideals: Joker. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 6 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Don Camden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His brown hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Interpreter profession.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Layabout for the past few years.
Motivation: Sabotage a competitor; and to be a interpreter again
Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Poor, Job, Military. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Thomas Davenport, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is long and golden with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the south. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Hunter, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Pacifist, Fighting. Flaws: Mundane. Bonds: Job, Family. Occupation: Masseuse
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 80 pp.
Trey Jacobs, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His head has been shaved. His amber eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trey was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Adventurer.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Impulsive, Depressed. Bonds: Job, Nature. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!