William Ainsley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan costume with the symbols of his god on his torso. He wears a colorful flower in his white hair. His eyes are likewise violet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing painting.
History: William hails from a village terrorized by drow. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: Revenge; and expand his business
Ideals: Joker, Artistic. Bonds: Attractive, Enemies, Job. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Wymar Chatham, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a red coat over a brown low-cut shirt, and a deerstalker hat upon his head. His moppish silver hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Wymar was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well.
Flaws: Shy. Bonds: Rich, Family. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Gnoll, Aquan, Orc, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
Theodoric Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear grey pants and tee shirts. His hair, while still mostly chestnut, has prominent grey streaks. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also has developed a complete distrust of the Dilettante profession.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is unsatisfied with his job; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Adventurer. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 200 gp. Bloodstone (60 gp). Smoky quartz (60 gp). 1 Minor magic item.
Hubert Palomarez, Male Human [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His long white hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: A skeptical and narcissistic man, Hubert's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his absent father
Ideals: Impeccable, Professionalism, Fighting. Bonds: Attractive, Family. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item.
Guy Barney, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better village for his children.
Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk
Flaws: Fearful. Bonds: Attractive, Poor, Adventurer, Religious. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
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