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Advanced [show]


Dustin Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. He wears his white hair up. His thin eyebrows rest above his beady hazel eyes.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Dustin was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Dustin was left his father's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Job, Military. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dustin Marlee, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)17 (+3) 9 (-1)10 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries bows. His silver hair is cut short. He has a dull look in his gray eyes.

Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.

History: The child of southern immigrants he idolized his father. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Adelard's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Adelard Staurheim, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gerald Darby, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of pickaxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His moppish white hair is in a traditional bowl cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Gerald Darby, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)10 (+0) 10 (+0)7 (-2)
Skills Intimidation +0, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Tim Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries monstrous two handed axes. His chestnut hair is lengthy. His gray unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Tim Morton, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Religion +4, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 8000 sp. Rose (20 gp). White pearl (150 gp). Red spinel (150 gp). Hematite (4 gp). 1 Minor magic item.


Social Check DCs


Cory Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. He keeps his long blonde hair kept up in a rat tail. He wears a mask on his face.

Personality: Cory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Cory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Justice. Flaws: Disease. Bonds: Poor, Military. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Cory Radcliffe, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp. Bloodstone (40 gp). Rhodochrosite (12 gp). Amber (70 gp).


Social Check DCs

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