Chad Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is harsh and unforgiving.
History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Terse, Antagonistic. Bonds: Immigrant. Occupation: Barber
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Manfred Langston, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. He has done his best to style his brown hair to look like a famous performer. His eyes are amber and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Unemployed, but he got bored and became a Locksmith. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: He seems to be bored by most things; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Emotional, Antagonistic, Mundane. Bonds: Job. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp. Jet (140 gp). Peridot (40 gp). Chrysoberyl (140 gp).
Dustin Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears silk and lounges about seductively. His right leg appears badly burned and disfigured. His black hair, when down, is lengthy. He is baby faced.
Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Tim Altham, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair is cut close to his head. His eyes are green and catlike.
Personality: He has always had a great fascination with Human culture. He is obsessed with a lost civilization.
History: Tim was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and marry his sister to traveling adventurers
Flaws: Racist. Bonds: Rich, Adventurer, Family, Enemies. Occupation: Unemployed
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Adam Axton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is typically in his Scribe uniform. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny sapphire earrings on each ear.
Personality: He acts crazy and hedonistic. He takes great joy in being the best Scribe in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Fletcher, but he was a colossal failure. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business.
Flaws: Hedonist, Insane, Disease. Bonds: Job, Rich. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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