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NPC Generator

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Advanced [show]


Randal Tickle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown trousers with pastel and green striped suspenders. He wears various colorful collared shirts. He sports a long white beard, and similarly colored long hair. His fierce brown eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in the north. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Bonds: Job, Criminal record, Immigrant, Military. Occupation: Unemployed

Voice: Hollow voice

Attributes [hide]

Randal Tickle, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 6 (-2)15 (+2) 18 (+4)15 (+2)
Skills Performance +4
Senses Passive Perception 14
Languages Common, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Lewis Clayton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a axe. His hair is cut close to his head. This gray eyed westerner is not easily forgotten.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Gifted, Justice. Bonds: Job, Rich, Adventurer. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Lewis Clayton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2 Holy water. 1 Alchemist’s fire. 3 Thunderstones.


Social Check DCs


Trym Kent, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is matted, messy, and big. This brown eyed southerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Barrister profession.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Barrister, but he was a colossal failure. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to be a barrister again

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Stylist

Voice: Russian accent

Attributes [hide]

Trym Kent, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)8 (-1) 16 (+3)12 (+1)
Skills Insight +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Star rose quartz (20 gp). Bloodstone (20 gp).


Social Check DCs


Theobald England, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and brown. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the east. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Theobald's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Theobald England, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs


Peter Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man dresses in yellow turtlenecks beneath a black coat with violet slacks. He is muscular with a powerful set of arms. His brown hair is matted, messy, and big. This amber eyed northerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Peter was born the youngest of three triplets. He was taken from his home at a very young age. He was always very intelligent and has formed a secret society of specialists.

Motivation: An old rival family wants him found; and to reunite with his absent father

Flaws: Ugly, Secretive. Bonds: Immigrant, Family, Slave. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Peter Hornsby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 4 (-3)6 (-2) 8 (-1)12 (+1)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 800 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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