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NPC Generator

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Advanced [show]


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears his hair in dreadlocks. This green eyed westerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born in a small plains village. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.

Ideals: Artistic, Athletic. Flaws: Mundane. Bonds: Rich, Family, Nature. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Addington, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 5 (-3)17 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 13
Languages Common, Sylvan, Terran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dustin Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean violet cloak covering his clean studded leather. He wears his black hair up. His green unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Dustin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 8 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Disease, Depressed. Bonds: Military, Immigrant. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Everly, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 11 (+0)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +0, Arcana +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +4

Possessions: 3000 sp. Gold and topaz bottle stopper cork (1500 gp). Sapphire pendant on gold chain (600 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Shane Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is white and very short. His ears are large.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Shane Winthrop, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 13
Languages Common, Orc, Infernal, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Smokesticks. 3 Thunderstones. 4 Antitoxin.


Social Check DCs


Drogo Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Poor, Adventurer. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Copeland, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hunter Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Nature, Religious. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Hunter Atherton, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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