Don Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing colorful clothing, dressed as a Unemployed. His golden hair is styled in orderly dreadlocks. His violet eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of specialists.
Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Logical. Flaws: Ugly, Shy, Secretive. Bonds: Religious. Occupation: Unemployed
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Reynard Wheatley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with black pants. He wears his white hair down. His eyes are likewise hazel.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Reynard hails from a village terrorized by dire rats. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He desires power and/or immortality; and a rival would like him out of the picture
Ideals: Joker. Bonds: Criminal record, Enemies, Religious, Adventurer. Occupation: Courier
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Anselm Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He carries a battered trident and tarnished longbow as well. His red hair is cut jaggedly and amateurishly. His brown eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Passionate. Flaws: Antagonistic, Disease. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Robert Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a faded coat and loose pants complete with top hat. His moppish chestnut hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a great chef.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered music. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +5
Possessions: 9000 cp.
Gilbert Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a tan costume with the symbols of the sun god on his torso. His wide-brimmed hat is riddled with cuts and holes. His amber eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.
History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a fortune-teller and was forced into it by his family
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Debt, Family. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
