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NPC Generator

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Advanced [show]


Heward Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his chestnut hair in a pixie cut. His eyes are likewise hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Attractive, Has a crush. Occupation: Courier

Voice: German accent

Attributes [hide]

Heward Dalton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 12 (+1)8 (-1)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He is portly but not overly obese. His silver hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His religion dominates his actions.

Flaws: Addict, Antagonistic, Racist. Bonds: Religious, Enemies. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Bertram Hartford, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Richard Conway, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he is dressed in earthy colors with a pastel and tan handkerchief worn on his right side. His blonde hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Layabout, but he got bored and became a Painter. He has worked as a Painter like his father before him.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Athletic. Flaws: Addict, Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Richard Conway, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)7 (-2) 11 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hubert Blyth, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is dressed in earthy colors with a red and blue handkerchief worn on his right side, and his gloved hand is found clutching a halberd. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He struck the Navigator job and began his own company from there.

Motivation: Revenge; and further expansion of business

Ideals: Philantrophist, Logical. Bonds: Adventurer, Job, Enemies. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Hubert Blyth, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)7 (-2) 11 (+0)13 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Drogo Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His long red hair is drawn into a two foot long braid. His eyes are likewise amber.

Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Drogo Oakley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 16 (+3)15 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs

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