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NPC Generator

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Advanced [show]


Bertram Hailey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear ponchos typically of a light violet in addition to tight pants. With bright blonde hair and a scraggly beard. He has several tiny amber earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Persistence, Justice, Athletic. Bonds: Rich, Immigrant, Job. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Bertram Hailey, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 18 (+4)9 (-1)
Skills History +2, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Raymond Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born in the east to a Brewer, Raymond learned a great deal about his father's area of expertise. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Raymond began to lead the lost caravan. He then took over the family business and is one of the better Brewer for hire.

Motivation: Nothing but the best is good enough for him; and to be a painter again

Ideals: Disciplined, Entrepeneur, Impeccable. Bonds: Enemies, Job. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Raymond Dryden, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 10000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants. His skin is fair and his fingers are delicate and long. His brown hair is smooth and relatively long. His violet eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Fletcher soon after.

Motivation: To reunite with his old friends; and his religion dominates his actions

Ideals: Disciplined. Bonds: Adventurer, Nature, Job, Religious. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Gilbert Sydney, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 16 (+3)13 (+1) 11 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp.


Social Check DCs


Trym Everly, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white shirt with thin blue vertical stripes and grey pants. His brown hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Trym Everly, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Percival Clifford, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his shortspear. His hair, while still mostly brown, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to travel the world and help people.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Philantrophist, Opinionated. Bonds: Mentor, Criminal record. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Percival Clifford, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 17 (+3)16 (+3) 15 (+2)9 (-1)
Skills Intimidation +1, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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