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NPC Generator

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Advanced [show]


Theodoric Clapham, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears a lot of dark rich colors, with gold accents. He has wavy white hair. He has blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother.

Ideals: Passionate, Fighting. Bonds: Attractive, Nature, Religious. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Theodoric Clapham, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Don Mori, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear black clothing when he does not wear armor. He wears a colorful flower in his auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Religious, Family. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Don Mori, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Bertram Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, tan, dusty cloak. His auburn hair is heavily combed to the right. His eyes are a pleasant gray.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.

Motivation: To protect his home; and a rival would like him out of the picture

Bonds: Criminal record, Adventurer, Family, Nature, Guardian. Occupation: Butcher

Voice: Soft and melodious

Attributes [hide]

Bertram Pickering, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Alex Astley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He carries with him a set of morningstars on his belt, each one with a opal on the hilt. With a patchy chestnut beard and wild chestnut hair. His amber eyes dart from person to person.

Personality: Alex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting, Extrovert. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Alex Astley, Male Human Fighter 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 600 gp. Rhodochrosite (11 gp). Moss agate (11 gp). Chalcedony (80 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Asheton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a well pressed and immaculate suit (or dress). He keeps his red hair in a flapper bob. His violet unseeing eyes seem to look past you.

Personality: Manfred wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Poor, Family. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Asheton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)9 (-1) 10 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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