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NPC Generator

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Advanced [show]


Gerard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of flails, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He can't help but pocket interesting objects he comes across

History: He was raised in a forest tribe. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Stansfield, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 80 pp. Alexandrite (300 gp). Jet (150 gp).


Social Check DCs


Bertram Roscoe, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He has the majority of his body covered in plate. His black hair is lengthy and is close to two feet long. His half smiles and amber eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Bonds: Attractive, Family, Immigrant. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Bertram Roscoe, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)6 (-2) 14 (+2)11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Reynard Stratford, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is red and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small plains village. Like his mother and his brother before him, after school he went straight into learning to become a Dyer. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and he wants revenge against drow

Ideals: Entrepeneur, Philantrophist. Bonds: Enemies, Nature, Job. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Stratford, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 10 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Adelard Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky black painted plate armor. His black hair is greasy and uncared for. He wears large thick round spectacles.

Personality: Adelard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Adelard has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Disciplined. Flaws: Ugly, Shy, Disease. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Adelard Carlton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Athletics +1, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 10 pp.


Social Check DCs


Kody Blackwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His head has been shaved. His hazel unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant, Military. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Kody Blackwood, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills History +3, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 800 sp.


Social Check DCs

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