Roland Wentworth, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a white suit, blue shirt, and white tie. His hair, while still mostly white, has prominent grey streaks. His thin eyebrows rest above his beady amber eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: Retire the richest man in the west; and to find somewhere to settle down
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 7000 cp. Old masterpiece painting (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).
Heward Adley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy tan pantaloons and a white scarf. He has a moderate pudge and is not very fit. His golden hair is unkempt and raggedy. His amber eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Heward hails from a village terrorized by gnolls. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Heward's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 100 gp.
Dustin Hastings, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Server uniform. He keeps his black hair in a pixie cut. His eyes, though not visible through his cowl, are amber.
Personality: He dislikes all the random violence that takes place in the north. He has a minor phobia of water and hates getting wet.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Server.
Motivation: To be a Merchant again; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Fighting. Flaws: Fearful. Bonds: Job, Rich. Occupation: Server
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Robert Lancaster, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His chestnut hair is cut short with large spiked bangs in the front. His fierce blue eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Fisher like his father before him.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Philantrophist, Gifted. Bonds: Religious, Job, Adventurer. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 8000 sp. 1 Chain shirt. 1 Breastplate. 1 Chain shirt.
Conrad Livingstone, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His black hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the west, but his parents moved at a very young age to the east. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant, Enemies. Occupation: Layabout
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
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