Theodoric Kelsey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan tunic with yellow highlights, and long green pants that bunch up around his shoes. His red hair is braided into rings. His eyes are likewise gray. His teeth are white and perfect.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born the only child of a wealthy merchant. Theodoric was born on a far northern plains where he grew up under the tutelage of his mother, an expert Weaver. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Entrepeneur. Bonds: Immigrant, Attractive, Guardian, Adventurer. Occupation: Weaver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Theobald York, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears green cloth garments or leather armor. His golden hair is unkempt and raggedy. His amber eyes lackadaisically let the world flow into them.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Animals are drawn to him, and he is able to talk to them.
History: Theobald was born the youngest of three triplets. After coming to the age of reason, Theobald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Criminal record, Family. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Amber (60 gp).
Reynard Braxton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.
History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his old friends.
Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Farmer
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Deep blue spinel (400 gp). Obsidian (8 gp). Red-brown spinel (60 gp). 1 Minor magic item.
Kody Southey, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. With a patchy chestnut beard and wild chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast mountains. He was an athlete and attended two major summer competitions. He never won. He struck the Knight job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Justice, Athletic. Bonds: Poor, Nature, Job. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1400 sp. Aquamarine (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Bertram Clifford, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is long and unkept. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of goblins once and for all.
History: He served in the navy to pay for his family's outstanding loans. Bertram was born on a far western mountains where he grew up under the tutelage of his father, an expert Priest. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes; and he wants revenge against goblins
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Enemies, Military, Immigrant. Occupation: Priest
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Aquamarine (500 gp). Lapis lazuli (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
