Diggory Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Layabout. His red hair is smooth and relatively long. He has hazel eyes and a red hat with a blue feather.
Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He invites people to come help in his community garden.
History: Diggory was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Athletic, Artistic, Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 7 (-2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 31000 sp. 1 Minor magic item.
Shane Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. He has gleaming, smiling blue eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Shane hails from a village terrorized by illithids. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and to be a bellfounder again
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Tiger eye turquoise (8 gp). Golden pearl (150 gp). Moss agate (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Heward Conway, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is greasy and uncared for. His gray eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Gifted. Flaws: Ugly, Secretive. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Gilbert Garfield, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is long and unkept. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Bather father left him crippled. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world; and money/treasure
Flaws: Ugly, Secretive, Disease, Insomniac, Impulsive. Bonds: Rich. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 13000 cp. 1 Simple lock.
Wymar Fidget, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars and is in decent physical shape. His black hair is styled in orderly dreadlocks. He has gleaming, smiling violet eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Wymar was raised in a hard working conservative environment. His childhood dream was to be a Farmer, but he was a colossal failure. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his absent mother; and wants to open a new tavern
Ideals: Passionate, Entrepeneur. Flaws: Secretive. Bonds: Job, Family. Occupation: Stylist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 13000 sp.
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Their contribution stands as a beacon of hope for all adventurers!