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NPC Generator

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Advanced [show]


Shane Browning, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with black and green striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. He sports a long chestnut beard, and similarly colored long hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Shane was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. He then took over the family business and is one of the better Bowyer for hire.

Motivation: He is unsatisfied with his job.

Flaws: Addict. Bonds: Job, Adventurer, Family, Immigrant. Occupation: Bowyer

Voice: Dark and ominous

Attributes [hide]

Shane Browning, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Deception +2, History +4
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His long chestnut hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. He is an amazing painter.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Gifted, Logical. Bonds: Attractive, Job. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Percival Kendall, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Tim Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has a large yellow mantle and cape that has been intricately interwoven into his red robe. His silver hair is slicked back into a classic pompadour. He has violet eyes and a yellow hat with a red feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Ugly, Secretive, Forgetful. Bonds: Slave, Adventurer. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Tim Westbrook, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Norman Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He dresses like a well dressed Engraver does. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amethyst earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Norman was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Norman Blythe, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Hunter Branson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: He is greedy; and to get a good night's sleep

Flaws: Insomniac. Bonds: Has a crush, Adventurer, Rich, Family. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Hunter Branson, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)6 (-2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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