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NPC Generator

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Advanced [show]


Lance Melancon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He is bald on top and has large red tufts of hair around his ears. His eyes are brown.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is frequently practicing swordplay.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Military, In love. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Lance Melancon, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)8 (-1) 13 (+1)10 (+0)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Peter Langley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he usually wears his violet robe and has his greatsword always slung over his shoulder. He has chestnut hair. He has a dull look in his gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Athletic, Philantrophist. Bonds: Family, Adventurer, Rich. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Peter Langley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Rayden, Male Human [Permalink]

Personal [hide]

Description: This western man likes to wear black tank tops with blue pants. His clothes are grease stained in places. His blonde hair is unkempt and raggedy. His fierce brown eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Assassin in town.

History: When he was but 8 years old his parents immigrated from the west. His childhood dream was to be a Adventurer, but he was a colossal failure. He then took over the family business and is one of the better Assassin for hire.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and further expansion of business

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Aldous Rayden, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)7 (-2) 15 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Bloodstone (70 gp). 1 Masterwork Light steel shield. 1 Breastplate.


Social Check DCs


Lance Kirby, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and red handkerchief worn on his left side, and sports empty pouches on his belt. His moppish red hair is in a traditional bowl cut. His fierce blue eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and sabotage a competitor

Ideals: Artistic. Bonds: Adventurer, Mentor, Family, Job. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Lance Kirby, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Arnold Altham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly rapiers and monstrous two handed axes. His black hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.

Motivation: A strong sense of loyalty to Human people; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Mundane, Racist. Bonds: Attractive, Criminal record, Has a crush. Occupation: Apothecary

Voice: Slurs words

Attributes [hide]

Arnold Altham, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Sard (60 gp). Amethyst (120 gp). Citrine (60 gp).


Social Check DCs

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