Gilbert Shelby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. He wears his white hair down. His eyes are a pleasant gray.
Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gilbert hails from a village terrorized by drow. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40 pp. Peridot (40 gp). Peridot (40 gp). Deep green spinel (140 gp). Freshwater pearl (8 gp).
Roger Ramsay, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered dancing. He left for the south, certain he would find work there.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Justice, Artistic. Bonds: Criminal record, Immigrant. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Malachite (6 gp). Amethyst (130 gp). Tourmaline (130 gp).
Lance Harper, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. He is physically well-built. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. This blue eyed westerner is not easily forgotten.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in a small mountains village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Justice. Bonds: Attractive, Nature, Criminal record. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Gilbert Haley, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He likes to make people angry or surprised. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. Gilbert was born on a far southern forest where he grew up under the tutelage of his father, an expert Locksmith. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Depressed. Bonds: Immigrant, Military. Occupation: Locksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
Dean Northcott, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man is typically in his Animal Trainer uniform. His white hair is smooth and relatively long. He is baby faced.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also has developed a complete distrust of the Seamstress profession.
History: Dean was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable. Flaws: Greedy. Bonds: Job, Attractive. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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