Alex Charlton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, grey cloak. He wears a Stetson hat to hide his balding. His eyes are likewise hazel.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Alex's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.
Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Immigrant. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1600 sp. Jasper (60 gp). Black opal (800 gp). 1 Half-Plate.
Gilbert Clayton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a yellow coat over a black low-cut shirt, and a Stetson hat upon his head. He has brown hair. His green eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Detective, but he got bored and became a Blacksmith. He inherited the family business which he has now maintained for 7 years.
Motivation: He would like to get married and retire; and he has a crush on the local detective
Ideals: Gifted. Flaws: Shy. Bonds: In love, Job, Has a crush. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp.
Ernest Harrington, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He sports a long brown beard, and similarly colored long hair. His blue eyes are passionate and lively.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found; and to find somewhere to settle down
Flaws: Antagonistic, Fearful, Mundane. Bonds: Criminal record, Family. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Clerebold Langston, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a brown small hat and brown clothes. His whole body is exceptionally muscular. His hair is long and white with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His brown eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Mercenary profession.
History: When he was but 8 years old his parents immigrated from the north. He was taken from his home at a very young age. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Flaws: Shy, Secretive. Bonds: Immigrant, Job, Slave, Adventurer. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 14000 cp.
Ernest Wilberforce, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. His silver hair is still thick. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He hasn't been sleeping well lately.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Poor, Criminal record. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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