Chad Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He wears his blonde hair up. His eyes are blue and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of dire rats once and for all.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Bather. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to unite with his sister
Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Job, Family. Occupation: Bather
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Heward Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears professional attire. His silver hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk.
Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant, Enemies. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2900 sp.
Gomory Thornton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man is dressed in an above average manner. His hair is blonde and curly. He wears crescent spectacles with a black brim.
Personality: This man loves writing and to teach people writing more than just about anything. As long as the job gets done he does not care how it got done.
History: He was born in a small mountains village. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic, Professionalism. Bonds: Attractive, Nature, Adventurer. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp. 1 Half-Plate.
Miles Riley, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His hair, while still mostly brown, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in a small island village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion.
Flaws: Racist. Bonds: Immigrant, Attractive, Nature, Military. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Robert Langdon, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is greying and his face has many wrinkles. His blue unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Ideals: Professionalism, Artistic. Flaws: Disease. Bonds: Attractive, Family. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
