Guy Redfield, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple brown robe with white stripes complete with hood. His chestnut hair is braided into rings. His violet eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.
History: Guy was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: An old rival family wants him found; and obtaining odd cultural human artifacts is his passion
Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp. Zircon (20 gp). Red garnet (60 gp). Rhodochrosite (9 gp).
Gunter Richie, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His whole body is exceptionally muscular. His auburn hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Religious, Poor. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 44000 sp. 1 Minor magic item.
Adam Gracey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of the four houses of cards around his neck, and a whip on his belt. With bright red hair and a scraggly beard. His blue eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Adam embodies much of what other species detest in the Humans. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Adam was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Sage. By chance he met his brother recently and the two have been together since.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Family, Job. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 8000 sp. 1 Minor magic item.
Reynard Elton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. His black hair is long and unkept. His green eyes peer out from beneath his deerstalker green hat.
Personality: He speaks before he thinks and is too direct. He is obsessed with his god.
History: He got into the Herbalist business at a young age. He worked as a nervous Herbalist and found it very stressful. He's since become an addict/alcoholic.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Flaws: Ugly, Impulsive, Addict. Bonds: Religious, Job. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Rolf Blakely, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He carries with him a set of greataxes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His silver hair is greasy and uncared for. His thin eyebrows rest above his beady green eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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