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Advanced [show]


Gunter Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large red mantle and cape that has been intricately interwoven into his yellow robe. He keeps his red hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to make almost anything out of random pieces of junk.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Hadley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Tim Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with blue highlights, and long white pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair is long and golden with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Tim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Sailor.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Job, Enemies. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Tim Lester, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 18 (+4)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Randal Beverly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears grey cloth garments or leather armor. His hair is short and silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Ploughman, and he later adopted a second son.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Fighting. Flaws: Fearful. Bonds: Criminal record, Family. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Randal Beverly, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 12 (+1)18 (+4)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Good lock. 1 Masterwork manacles. 1 Masterwork Artisan’s tools.


Social Check DCs


Theodoric Ryland, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and green eyes are beguiling and draw you in.

Personality: He is overprotective of those who hire his services. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the west his family was never financially stable. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Attractive, Guardian. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Theodoric Ryland, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Darkwood Shield.


Social Check DCs


Gerard Shelly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown coat over a red low-cut shirt, and a top hat upon his head. He keeps his auburn hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Fighting, Professionalism. Bonds: Attractive, Adventurer, Religious. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Shelly, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Religion +4, Stealth +3
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Bloodstone (30 gp). Coral (100 gp). Bloodstone (30 gp). 1 Minor magic item.


Social Check DCs

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