Guy Shelley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large yellow jacket. His head has been shaved. His fierce green eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is wracked by social anxiety; and regain custody of his son
Flaws: Ugly, Antagonistic, Fearful. Bonds: Military, Job, Family. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Carlton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. He feeds upon the attention of others.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Mason and found it very stressful. He now owns his own business.
Motivation: Further expansion of business; and many dire rats want him driven away
Flaws: Impulsive. Bonds: Attractive, Poor, Job, Enemies. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2600 sp.
Clerebold Reed, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Weaver business at a young age. One day when Clerebold was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Clerebold was heart-stricken from the event, and his father started working long hours to provde for them. He has achieved small success as a Weaver.
Motivation: To share knowledge with the world; and wants to raise his children well
Ideals: Logical. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Weaver
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 10 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 1 Darkwood Shield.
Manfred Camden, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His long white hair reaches down to his waist. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a small toy that he constantly fidgets with.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.
Motivation: Someone believes him a fraud; and a deep hatred of dire rats
Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Religious, Enemies. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Masterwork Musical instrument. 1 Good lock. 1 Good lock.
Gilbert Darlington, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He is bald on top and has large golden tufts of hair around his ears. His eyes are likewise amber.
Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Military. Occupation: Slave Trader
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Red-brown spinel (120 gp). 1 Average lock.
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