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NPC Generator

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Advanced [show]


Clerebold Gentry, Male Human [Permalink]

Personal [hide]

Description: This western man dresses like a well dressed Farmer does. His clothes are grease stained in places. He has done his best to style his white hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 7 years old his parents immigrated from the west. His childhood dream was to be a Shoemaker, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Poor, Immigrant. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Clerebold Gentry, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 8 (-1)14 (+2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Superior lock. 1 Average lock.


Social Check DCs


Norman Sutton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his trident. His golden hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: Wants a kiss; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

Norman Sutton, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 15000 sp.


Social Check DCs


Trym Clinton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a red coat over a violet low-cut shirt, and a Stetson hat upon his head, he is not a threatening figure. He keeps his blonde hair in a pixie cut. His eyes are violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Barkeep, but he got bored and became a Carpenter. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Justice. Flaws: Emotional, Ugly. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Trym Clinton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Sardonyx (80 gp). Azurite (4 gp).


Social Check DCs


Dustin Staurheim, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a deerstalker hat to cover his moderate length auburn hair. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the west, but his parents moved at a very young age to the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the west, certain he would find work there.

Motivation: He's attracted to the PC; and he has a crush on the local tailor

Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Rich, Has a crush. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Dustin Staurheim, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Superior lock. 1 Average lock. 1 Magnifying glass.


Social Check DCs


Godfrey Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His silver hair is styled in orderly dreadlocks. He has several tiny amber earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a necromancer, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Rich, Mentor. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Godfrey Beckwith, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Blue quartz (10 gp). Star rose quartz (60 gp). Brown-green garnet (100 gp).


Social Check DCs

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