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NPC Generator

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Advanced [show]


Gilbert Asheton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries kukris. His chestnut hair is heavily combed to the right. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Dyer business at a young age. He was an apprentice working in his mother's forge. He now mingles about in high society.

Motivation: Regain custody of his son; and to settle down with his crush

Ideals: Fighting, Joker. Bonds: Family, Job, Rich, Has a crush. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Gilbert Asheton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 17 (+3)8 (-1) 5 (-3)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Norman Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His long red hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Logical, Entrepeneur. Flaws: Shy, Secretive. Bonds: Military. Occupation: Seamstress

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Bradley, Male Human Fighter 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)11 (+0) 13 (+1)8 (-1)
Skills Insight +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Palomarez, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the east. He was an apprentice working in his mother's forge. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Poor, Job. Occupation: Healer

Voice: Spanish accent

Attributes [hide]

Percival Palomarez, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 11 (+0)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Peter Eastoft, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. His red hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Peter Eastoft, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Athletics +0, History +5
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Alexandre Dalton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a crossbow. He wears his silver hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted druidic powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his son

Ideals: Gifted. Bonds: Poor, Family, Religious, Criminal record, Adventurer. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Alexandre Dalton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 3 Tanglefoot bags. 3 Tanglefoot bags. 3 Alchemist’s fire.


Social Check DCs

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