Clerebold Crawford, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white wide-brimmed hat and white clothes. His red hair is drawn into a tight pony tail with a cross scrunchie. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Herbalist. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in the south to a Herbalist, Clerebold learned a great deal about his father's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. In the meantime he has taken over work as a Herbalist and occasionally as a mercenary.
Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly. Bonds: Job, Enemies, Nature, Adventurer. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp.
Shane Kitchur, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears white leather gloves, a white jacket, and tight pants. He has black hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.
History: Born in the east to a Herbalist, Shane learned a great deal about his mother's area of expertise. He worked as a nervous Herbalist and found it very stressful. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Disciplined, Gifted. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).
Henry Langdon, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is unkempt and raggedy. His eyes are likewise violet.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Locksmith profession.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He inherited the family business which he has now maintained for 13 years.
Motivation: To be a Locksmith again.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Nature, Job. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gerard Staurheim, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His black hair is thinning but still full. His thin eyebrows rest above his beady brown eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Gerard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: He is greedy.
Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Cook
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp.
Tim Clayden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear brown tank tops with black pants. He keeps his black hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: While he acts the brute, he is far gentler than he would appear. He has all his life been fascinated with writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father took him hunting and taught him how to get in the mind of other creatures. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away
Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Nature. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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