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NPC Generator

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Advanced [show]


Dean Morton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with green lining and desert motifs and is in decent physical shape. His hair is silver and very short. His gray eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Dean grew up listening to his mother's many stories. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and find a way to reverse the transformation of his brother

Ideals: Entrepeneur. Flaws: Addict. Bonds: Adventurer, Slave, Family. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Dean Morton, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)18 (+4) 11 (+0)13 (+1)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Infernal, Elven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Miles Dryden, Male Human [Permalink]

Personal [hide]

Description: This western man wears silk and lounges about seductively. His clothes are grease stained in places. He wears a colorful flower in his golden hair. This gray eyed westerner is not easily forgotten.

Personality: Miles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Miles was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist. Bonds: Attractive, Poor, Immigrant. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Miles Dryden, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. Violet garnet (900 gp). Bloodstone (70 gp). Freshwater pearl (15 gp).


Social Check DCs


Anselm Wesley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair and beard is wavy and long. He has several tiny topaz earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Rich, Criminal record. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Anselm Wesley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 14 (+2)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black armored body suit, with a simple green line shooting up and back down. His hair is always cut to a buzz. His blue eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Mundane, Impulsive. Bonds: Religious. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Wentworth, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Chrysoberyl (60 gp). Smoky quartz (60 gp).


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: A 5'5" southern man, he wears an entirely blue suit with white socks and a vest with buckled shoes. His moppish chestnut hair is in a traditional bowl cut. His gray eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Marshal, but he was a colossal failure. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new shoemaker responsibilities is difficult

Flaws: Antagonistic, Depressed. Bonds: Attractive, Job, In love. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerard Marleigh, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)13 (+1) 12 (+1)16 (+3)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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