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Advanced [show]


Kyle Halsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair is always cut to a buzz. His eyes are green and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.

History: He comes from a rich southern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: To reunite with his old friends; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Religious, Rich, Adventurer. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Kyle Halsey, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp.


Social Check DCs


Peter Kendal, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats, and he perpetually has his quarterstaff ready. He has black hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gifted from a young age, Peter studied abroad. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Justice, Gifted. Flaws: Addict, Insane. Bonds: Criminal record. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Peter Kendal, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Eye agate (14 gp). Sardonyx (60 gp). Red spinel (100 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Barton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a rose on it. He is bald on top and has large golden tufts of hair around his ears. His blue eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gilbert's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly, Hedonist, Mundane, Antagonistic. Bonds: Family. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Gilbert Barton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)14 (+2) 16 (+3)18 (+4)
Skills History +4, Performance +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Godfrey Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His blonde hair is kept up in a ponytail inside a feathered hat. He has brown eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was always a brilliant, if unscrupulous mind. He has had some formal dancing training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Justice, Artistic, Logical. Flaws: Insane. Bonds: Family. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Yardley, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)18 (+4) 18 (+4)14 (+2)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 14
Languages Common, Goblin, Orc, Giant, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Arnold Carlton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his brown hair in a flapper bob. He has green eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Guard and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Retire the richest man in the south; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Secretive, PTSD. Bonds: Attractive, Job. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Arnold Carlton, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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