Jocelyn Sherwood, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a white poncho over his likewise colored trousers and shirt. He keeps his brown hair in a flapper bob. He wears a mask on his face.
Personality: Jocelyn wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Banker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid
Ideals: Disciplined, Opinionated, Fighting. Flaws: Ugly, PTSD. Occupation: Masseuse
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Simon Hayden, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is cut short. His eyes are blue and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted arcane powers by his dying sister.
Motivation: He is greedy; and he feels kind of lost in life
Ideals: Fighting, Athletic, Gifted. Flaws: Depressed. Bonds: Rich. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2600 sp.
Simon England, Male Human [Permalink]
Personal [hide]
Description: This man wears white leather gloves, a white jacket, and tight pants, and sports empty pouches on his belt. His golden hair is greasy and uncared for. His eyes are hazel and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He misses his home and complains about the freezing weather, even in summer.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content; and money/treasure
Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant, Rich. Occupation: Tanner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 3000 cp. Alexandrite (400 gp). Lapis lazuli (14 gp). Violet garnet (400 gp).
Adam Bradford, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. He has chestnut hair. His eyes are green and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has drifted from career to career and currently works as a Mayor.
Motivation: To be a Barber again; and to end his boredom
Ideals: Gifted. Flaws: Antagonistic, Selfish, Mundane. Bonds: Job. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
Possessions: 200 gp.
Aldous Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with brown stripes complete with hood. His hair is chestnut and curly. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the north. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Fletcher and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 40 pp.
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