Don Conway, Male Human [Permalink]
Personal [hide]
Description: This western man wears grey trousers with black and blue striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His moppish chestnut hair is in a traditional bowl cut. His gray eyes dart from person to person.
Personality: He is mildly Human supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Don was born on a far western plains where he grew up under the tutelage of his mother, an expert Barber. He now spends his time doing works of charity.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Poor, Immigrant. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Violet garnet (300 gp).
Adelard Quinton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his greataxe ready. His long blonde hair is drawn into a two foot long braid. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Adelard was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Justice. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Moss agate (7 gp). Black pearl (1400 gp). Jet (100 gp). Chrysoberyl (100 gp).
Gerald Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with black highlights, and long grey pants that bunch up around his shoes. His auburn hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the west to a Fletcher, Gerald learned a great deal about his father's area of expertise. His divine abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He feels threatened by others; and sabotage a competitor
Ideals: Gifted. Flaws: Insomniac, Antagonistic, Fearful. Bonds: Job. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Celestial, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Arnold Shelly, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his auburn hair well, parting it to the right. His eyes are brown and he is always smoking a pipe.
Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.
History: Arnold was born with his father's beautiful face. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants revenge against gnolls; and to reunite with his old friends
Bonds: Poor, Attractive, Adventurer, Criminal record, Enemies. Occupation: Carter
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 28000 sp. 1 Masterwork Uncommon Weapon.
Randal Morton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. He wears a colorful flower in his brown hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Joker. Bonds: Attractive, Military, Mentor, Rich. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp.
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