Simon Benson, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He is typically in his Adventurer uniform. His black hair is greasy and uncared for. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Simon was born on a far eastern island where he grew up under the tutelage of his mother, an expert Adventurer. He then took over the family business and is one of the better Adventurer for hire.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Theobald Reed, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. He has a small bristly mustache and wavy auburn hair. His fierce blue eyes like to dwell on things.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born several months after his mother was called into army service. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Performer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Tiger eye turquoise (14 gp). Star rose quartz (30 gp). Aquamarine (800 gp).
Conrad Gladstone, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple black robe with blue stripes complete with hood. He keeps his golden hair in a flapper bob. His blue eyes are passionate and lively.
Personality: Conrad is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark
Flaws: Depressed. Bonds: Religious, Military, Adventurer, Family. Occupation: Armorer
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 25000 sp.
Heward Harlow, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky tan painted plate armor. His blonde hair, when down, is lengthy. He has a dull look in his amber eyes.
Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Professionalism, Artistic. Bonds: Poor, Religious, Adventurer. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 15000 cp. Black pearl (600 gp). Eye agate (8 gp). Deep blue spinel (600 gp). 3 Alchemist’s fire. 2 Thunderstones. 2 Thunderstones.
Theobald Wentworth, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey coat over a brown low-cut shirt, and a top hat upon his head. His brown hair is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Addict, Shy, Disease. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 18 (+4) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
