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Advanced [show]


Trey Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He carries with him a set of bastard swords on his belt, each one with a ruby on the hilt. He wears his red hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: Trey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Lazy. Bonds: Immigrant, Military. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Trey Kelsey, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Stealth +5, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Thomas Easton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear grey pants and tee shirts. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair, while still mostly white, has prominent grey streaks. His fierce gray eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Insane, Addict, PTSD. Bonds: Rich, Family. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Thomas Easton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)11 (+0) 16 (+3)17 (+3)
Skills Medicine +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 4 Smokesticks. 3 Antitoxin.


Social Check DCs


Raymond Conway, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his shortbow. His red hair is matted, messy, and big. He is baby faced.

Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He has a small toy that he constantly fidgets with.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Raymond Conway, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)10 (+0) 16 (+3)12 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Blue star sapphire (700 gp). Banded agate (8 gp). Violet garnet (700 gp). 1 Disguise kit.


Social Check DCs


Anthony Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears skinny pants and wears a violet and blue robe with the hood down. His hair is long and chestnut with streaks of blonde, and is pulled back with small violet clips. His beard is blonde, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many giants want him driven away; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Anthony Enfield, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 9 (-1)17 (+3)
Skills Intimidation +5, Religion +5
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Adelard Clive, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. He has styled his white hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: To be a Miller again.

Ideals: Optimist. Bonds: Rich, Job, In love, Religious. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Adelard Clive, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)13 (+1) 15 (+2)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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